Design & Production

Study track of the Creative Media and Game Technologies programme

English

Are you interested in the Design & Production aspects of the game industry? In this track we prepare you for a role as game designer, level designer, system/tech designer, or producer for the game industry, including PC, mobile, the latest consoles, and VR games.  

This study track teaches you the complete game development cycle, from concept development and research to prototyping and test-driven iterative design, through pre-production, production, and release. It is very popular with students who have strong communication skills, an aptitude for learning complex tools, and aspirations toward leadership in the creative media and games industry. 

We have industry partnerships with companies all over the world, including major developers and publishers such as:

logos partners: Sony, Epic Games, Ubisoft

Come and meet us

Walking around on campus is the best way to truly experience BUas. Sign up for one of the upcoming events or activities.

Games created by students

Check out this video with games that are made in coproduction with our Design & Production students. The video also contains other work that our students created last academic year.

Courses per year

During this four-year bachelor programme, you will have the opportunity to work on real-world projects, collaborate with industry professionals, and build a portfolio of work to showcase your design and production skills. 

Year 1

The first year consists of four blocks. In the first three blocks, you will attend lectures and seminars and work on clearly defined projects. This will allow you to develop basic skills and expand your knowledge. 

In the fourth block, you will also work in multidisciplinary teams. This means working in a small team of students from different study tracks to develop a game – everyone in their own role. This way, you can practise your skills as well as working in a development team.

The skills you will develop:

  • Physical prototyping
  • Team management
  • Essentials of gameplay design
Year 2

The second year also consists of four blocks. During the first two blocks, you will continue working on your skills in your chosen role. You will then spend a further two blocks operating in multidisciplinary teams and attending lectures and seminars. In the second year, you can also spend a semester (two blocks) on exchange to gain experience abroad.

The skills you will develop:

  • Level design
  • Technical design
     
Year 3

In the third year, you will truly specialise in the role you have chosen. You will work in a multidisciplinary or specialist team on a game project that lasts a year. You will also have the opportunity to go on exchange in this year. Topics covered include:

  • Large-scale production
  • Publishing
  • Portfolio
  • Entrepreneurship
     
Year 4

In your graduation year, you can literally go in any direction. In the fourth year, students work on projects at companies all over the world! You will complete two projects this final year. You can choose from the following options:

  • Working on your portfolio, individually or in teams. By the way, you will always be assessed individually.
  • Working at a company, where you will eventually deliver a project result.
  • Developing a business plan or starting your own company, supported by our specialists in entrepreneurship.
  • Going on an exchange for a semester, studying at one of our partner universities.

You can also combine two above-mentioned projects into a year-long project. Alternatively, you may gain a year's work experience in a graduation internship.
 

 

Student Work

You can find this and more student work on Steam Community

 

Intake assignment and selection criteria

For the Design & Production track you will need to develop a small game. This game must have been tested with the target audience. To prepare for this challenge, it is highly recommended you start learning a game engine.

We mostly use Unreal Engine at our programme, but you are free to use other engines such as Unity3D, Godot or GameMaker. Here you can read more information about the assignment and the criteria that the assignment must meet. 

When your assignment is assessed as satisfactory, you will receive an invitation for an interview. This assignment, but also previously made work, will be discussed there. 

Criteria

The portfolio assignment and the interview are assessed against the criteria:

Motivation (20%)
  • We provide small-scale and intensive education. This means that we expect a 40 hours per week commitment to your study, strong teamwork, engagement in regular (1-on-1) feedback sessions, the ability to study independently, an interest in extra-curricular activities and a proactive attitude.  
  • Do you fit this profile? Explain why.  
  • How much time did you spend on the assignment? 
  • How did you prepare? What learning resources did you use?   
Communication (20%)
  • Explain your assignment  
  • Are you proficient in English? 
  • Can you answer our questions clearly and concisely?  
Reflection (20%)
  • What aspect of the assignment of the game did you like the most? 
  • What did you learn from making the assignment? 
  • What would you improve if you had more time? 
Portfolio + assignment - Skills & knowledge (40%) 
  • Quality of the assignment 
  • Examples of your best work 
  • Skills and knowledge you already have (including previous education) 

 

Admission & application

What are the admission requirements?

To meet the educational requirements to this degree programme, you need a havo or vwo diploma with an appropriate profile, or an equivalent of these Dutch diplomas. You can also be admitted with an equivalent of level-4 mbo diploma

  • Check out the complete admission requirements and the possibilities if you do not meet the requirements
  • Additional requirements have been set for the 3-year track.

Information about admission requirements

 

How much does this study programme cost?

In the academic year 2025-2026 the statutory tuition fee for bachelor's programmes is €3,250. In addition, you should take extra costs for software, excursions, etc. into account.

Information about study costs

 

How can I apply?

If you meet the admission requirements, you can apply for this programme. Admission is based on selection, each year 220 students are admitted (divided over the 4 study tracks).

More information about applying

 

I bridge the gap between different disciplines

The Design & Production track focuses on developing games that offer the most enjoyable experience for players. I choose this track because I can easily make a bridge between the various disciplines. While visual arts is not my strongest area, I can very easily communicate the technical feasibility and value for players when collaborating with students from other tracks, like Visual Arts. 

For enrolment in this study programme, you must create a game using a game engine such as Unreal Engine. As a hobbyist, I already had some experience with this game engine, which was helpful. Also, this intake assignment gave me a good understanding of the game-building process. 

I enjoy studying at BUas. We work in a simulated game studio, collaborating with other students and our lecturers. We develop hard skills such as efficient use of the game engine, as well as soft skills such as communication with others, to achieve the best outcome.  

Hidde

Third-year student